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Other popular uses include security surveillance, computer vision, video broadcasting, and for recording social videos.
The video streams provided by webcams can be used for a number of purposes, each using appropriate software: Most modern webcams are capable of capturing arterial pulse rate by the use of a simple algorithmic trick.
Webcam features and performance can vary by program, computer operating system, and also by the computer's processor capabilities.
Video calling support has also been added to several popular instant messaging programs. Software is available to allow PC-connected cameras to watch for movement and sound, a computer e-mailed images of the burglar during the theft of the computer, enabling the owner to give police a clear picture of the burglar's face even after the computer had been stolen.
Researchers claim that this method is accurate to ±5 bpm.
Webcams may be installed at places such as childcare centres, offices, shops and private areas to monitor security and general activity.
When sent to a remote location, the video stream may be saved, viewed or on sent there.
Unlike an IP camera (which connects using Ethernet or Wi-Fi), a webcam is generally connected by a USB cable, or similar cable, or built into computer hardware, such as laptops.
When "captured" by the computer, the video stream may be saved, viewed or sent on to other networks via systems such as the internet, and emailed as an attachment.
Webcams can be used to take video clips and still pictures.
Various software tools in wide use can be employed for this, such as Pic Master (for use with Windows operating systems), Photo Booth (Mac), or Cheese (with Unix systems).
The Eye Toy for the Play Station 2, Play Station Eye for the Play Station 3, and the Xbox Live Vision camera and Kinect motion sensor for the Xbox 360 and are color digital cameras that have been used as control input devices by some games.
Small webcam-based PC games are available as either standalone executables or inside web browser windows using Adobe Flash.
Webcams have been used for augmented reality experiences online.